- The Final Fantasy Script -
Part III - WORLD REBIRTH

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ | Chapter 6 - *Virtue of the Fallen* |
/ ~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~


EXTERIOR: OVERWORLD -- SEA

To get to Crescent Lake the LW must traverse much open sea. The
journey will be a long one--so the LW, wisely, head back to Coneria to
stock upon some supplies before departing.


* * *


EXTERIOR: OVERWORLD -- FAR SOUTHEAST PORT OF LOWER CONTINENT

The LIGHT WARRIORS reach their destination after many days at
sea. The trek was long and arduous but the party's resiliancy 
presided over the trials. Eager to set foot on land, the LW dock
and head-out for Crescent Lake. Through a dense forest a quaint
(albeit genteel) town resides on a peculiar shaped lake ... one 
shaped in the likeness of a crescent moon.


EXTERIOR: CRESCENT LAKE -- OUTSIDE MAGIC CENTERS 

WOMAN: LIGHT WARRIORS, you can 
do it!

EXTERIOR: CRESCENT LAKE -- BEHIND WEAPON SHOP

MAN: (s, he's asleep) z---- z----

EXTERIOR: CRESCENT LAKE -- SECLUDED GROVE NEAR TOWN

Locating a hidden path behind the magic centers the LW
hapen upon none other than the Circle of Sages. Lukahn at last!

SAGE: We, the Twelve Sages,
were lead here by the
stars and prophecy.

SAGE: Once the ORBS shined 
with the power of Earth,
Wind, Fire, and Water.
The four FIENDS seized
those Powers.

SAGE: Earth, Wind, Fire, and
Water----
The world is bound by
these four Powers.

SAGE: Each element's power
focuses at its Altar.
Locate, and crush the
Fiend. Then to make
it shine, place the ORB
on the Altar it guarded!

SAGE: Four FIENDS are bent on 
the world's destruction.
200 years ago, the FIEND
of Wind teamed with that 
of the Water to destroy
civilization.

SAGE: The Earth FIEND causes
the rot of our land.

SAGE: The Fire FIEND will
burn everything up!

SAGE: As you restore light to 
the ORBS, we will reveal
more secrets, please see
us repeatedly.

SAGE: LIGHT WARRIORS,
only you can make the
ORBS shine again!!

SAGE: Quickly, before all is
burnt, hurry to Gurgu
Volcano and stop the
FIEND of Fire.

SAGE: Great job vanquishing
the Earth FIEND. Now,
the Fire FIEND wakes.
With this CANOE go to
the VOLCANO, and defeat
that FIEND also! 



And finally, the LIGHT WARRIORS meet the 12th Sage: Lukahn.

LUKAHN: I am Lukahn.
Now all legends and
prophecy will be
fulfilled. Our path has
been decided.


EXTERIOR: OVERWORLD -- CRESCENT LAKE RIVER

Gurgu Volcano. There they will face their next challenge. The
FIEND of Fire! Prepared, the LW pack everything into the canoe and
head northwest; up the river.


* * *


EXTERIOR: OVERWORLD -- GURGU VOLCANO

Perched high atop an island, Gurgu Volcano seems to be a
timeless relic, one capable of great feats. Yet harboring such
evil--the LW must be ever vigilant for the FIEND of Fire is not
as forgiving as Lich had been. Destiny beckons them down into
the fiery belly of the Earth.


INTERIOR: GURGU VOLCANO -- FIRE ORBS' ALTAR ROOM

After winding their way down the searing hot depths of
Gurgu Volcano, the LW discover the lair of the evil FIEND of Fire.
The battle for the element of Fire is here--nary a coward in the LW's, 
they stand true against the febrile and ever-pyretic Kary.

KARY: Is it you, the tinder
that defeated the FIEND
of the Earth, and 
distrurbed my sleep?
I, KARY, will now show
you the force of Fire,
and you shall burn in
its flames!!

(she sure is "torchy", ne?)

A resounding battle with Kary took it's toll on the LW's
resolve but eventually through might&magic they overcame the
FIEND's ravenous spells of flame. Intrepid as they are; the
LW step forward and renew the lost power of the ORB of Fire. A
resurgence of committment is felt by the LIGHT WARRIORS--for
they have restored half of the ORBS! Still, a long road lies
ahead and many perils tread with them ...


* * *


EXTERIOR: CRESCENT LAKE -- BEHIND WEAPON SHOP

MAN: (s) For ten years I probed
for the FLOATER. CANOE
north, to the Ice Cave.

EXTERIOR: CRESCENT LAKE -- SECLUDED GROVE (CIRCLE OF SAGES)

SAGE: We must use force only
for just purposes.

SAGE BEFORE LUKAHN: 400 years ago, we lost 
control of the Wind.
200 years later we lost 
the Water, then Earth
and Fire followed. The
Powers that bind this
world are gone.


* * *


EXTERIOR: ELFLAND -- OUTSIDE ARMORY

ELF: In the desert south of 
the crescent, something 
is emerging from below
the sand----
Use the FLOATER!

EXTERIOR: ELFLAND -- CLOSE PROXIMITY OF BLACK MAGIC CENTER

ELF: (s) I can see a cave above 
the crescent----
To the north of the
volcano, there you will
find the FLOATER.


* * *


INTERIOR: DWARF CAVE -- NEAR ENTRANCE

DWARF: Oh, did you see that
canal? Old Nerrick truly
is great indeed.

DWARF: Old Nerrick is a very
respectable Dwarf.

DWARF: The earth is reviving!
Thanks to you,
LIGHT WARRIORS!


* * *


EXTERIOR: OVERWORLD -- CRESCENT LAKE PORT

The LIGHT WARRIORS with all the hints of knowledge gained
from the Circle of the Sages and townsfolk of Crescent Lake, begin
their search for the mysterious relic of the past which can
defy the laws of gravity and powerful enough to suspend entire 
castles--the FLOATER.


* * *


EXTERIOR: OVERWORLD -- RYUKAHN DESERT -- AIRSHIP GRAVE

Having obtained the ancient FLOATER stone from the frigid Ice Cave, 
the LW head south to the Ryukahn Desert. Maybe ... somewhere exists a
wonder that people used to roam high above the clouds with called
an Airship. After a days worth of traveling in the scorching sun-baked
dunes, the LW almost given up hope..but then something happens. 
The FLOATER stone eerily glows an strange aura over a portion of the
land. The LW hold it tight as they witness an ancient legacy unfold before
their eyes. The AIRSHIP rises from it's 400 year-old grave and 
magnificantly hovers before the LIGHT WARRIORS--ready to aide and assist
them on their quest to save the world.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Chapter 7 - *Coming of Age* |
~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~



EXTERIOR: OVERWORLD

In the Airship the LIGHT WARRIORS head to uncharted territory, their
quest has taken so many twists and turns -- what now? No one knows for
sure but the LW face their quest for light with an undying courage.. courage.


EXTERIOR: OVERWORLD -- CARDIA ISLANDS

The LW land their Airship on a chain of islands that bears
many 'cave entrances' if you will. Perhaps inhabitants make an
abode from these. Mystery abounds!


INTERIOR: CARDIA ISLANDS -- FIRST CAVE -- NEAR ENTRANCE

DRAGON: Only the courageous ones
bring back the proof of
their courage.

INTERIOR: CARDIA ISLANDS -- SECOND CAVE -- NEAR ENTRANCE

DRAGON: We are going to the
Castle of Ordeal to the
northeast. There we will
test, and bring back
proof of our courage.

INTERIOR: CARDIA ISLANDS -- SECOND CAVE -- INSIDE ROOM

DRAGON: The proof of your 
courage might be
anything.

DRAGON: Once in the north, there
were beautiful palaces
and big mechanical
castles.

INTERIOR: CARDIA ISLANDS -- THIRD CAVE -- ENTRANCE HALL

DRAGON: If you are brave enough
try meeting the King of
the Dragons, BAHAMUT.

INTERIOR: CARDIA ISLANDS -- THIRD CAVE -- EASTERN JUNCTURE

DRAGON: Unprofitable business
is not a practice of the
Dragons of Cardia.

DRAGON: Long ago, Dragons and
humans lived and traded
together.

INTERIOR: CARDIA ISLANDS -- FIFTH CAVE -- NEXT TO ENTRANCE

DRAGON: Have you met BAHAMUT,
the Dragon King? He
honors those with 
courage as true
warriors.

INTERIOR: CARDIA ISLANDS -- SIXTH CAVE -- SECOND ROOM

Room is filled with old chests and wares. Simple yet 
strangely 'neat' for dragons. Oh well...

DRAGON: You are not afraid of
me??
Then, I am impressed!

INTERIOR: CARDIA ISLANDS -- BAHAMUT'S CAVE -- BAHAMUT'S CHAMBERS

Descending a long, silent hall the LIGHT WARRIORS uncertainly
seek out Bahamut's whereabouts. The party enters a room filled 
with seemingly meticulously placed candles. ((Notice the shape
they form?))

GUARD DRAGON: This is BAHAMUT's room.

GUARD DRAGON: BAHAMUT verifies the
true courage of all.

BAHAMUT: I am BAHAMUT, King of 
the Dragons. Bring me
proof of your courage,
to receive the honor
due true warriors.


* * *


EXTERIOR: CASTLE OF ORDEAL

Heeding Bahamut's will, the LIGHT WARRIORS advance toward
the intriguing Castle of Ordeal. What awaits inside? A test ... ?

INTERIOR: CASTLE OF ORDEAL -- CENTER OF PILLARS

OLD SAGE: Possession of the CROWN
is required to test your
courage. Take it to the
royal throne, and bring
back proof of your 
courage. GOOD LUCK! 



INTERIOR: CASTLE OF ORDEAL -- THRONE ROOM

The LW place the CROWN on the throne and are magically
whisked away into a cramped-up room..and outside it lies 
a maze to test their wits as well as their physical strength.

After a long battle to the top the prize ended up being a
rat's TAIL!!!!!!?????? WTH!? Let's go see BAHAMUT shall we?

(Note: if you forgot to do it before, check out the text for the
"TAIL"--Final Fantasy humor in it's infancy, huh?)

INTERIOR: BAHAMUT'S CAVE -- BAHAMUT'S CHAMBERS

(glorifyed, obviously - hungry too, perhaps? LOL)

BAHAMUT: The TAIL of a rat proves
your courage. I shall 
give you the honor due
true warriors.

Thanx, O'fiery-breathed one!>

Bahamut has bestowed a great power on the LIGHT WARRIORS and
they each now know their true-self. The party is now prepared for
the conflicts ahead of them and to face them with courage.

BAHAMUT: WARRIORS.
Revive the Power of
the ORBS!

((Note: the latter these two dialogues spoken by BAHAMUT is standard issue
for integral characters (after they have accomplished their main reason for
"being" in the game). So, if you come back and visit them again--that
is all yer gonna get.. trust me! ;) To employ an aphorism: "It's sad but true."))



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Chapter 8 - *The Mermaid's Tale* |
~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~


EXTERIOR: OVERWORLD

Now the LIGHT WARRIORS turn their focus west to the town on 
the coastline. Perhaps the civilians there can provide some
useful information. 


EXTERIOR: ONRAC -- OUTSIDE CLINIC

SOLDIER: Have you found OXYALE?

EXTERIOR: ONRAC -- BEHIND CLINIC

OLD MAN: Until 200 years ago the 
Mermaids lived in the
Shrine. Then, in fire 
and smoke, it sank. The
Mermaids?----

EXTERIOR: ONRAC -- PATHWAY

YOUNG WOMAN: My legs are beautiful!
It's so nice to have
legs. (hm? i'll let you figure it out)

MAN w/MOHAWK: Underhill, the Caravan
master, had something
very strange----

PIRATE (BIKKE?): Avast ye landlubbers!
Stay out of me way!

EXTERIOR: ONRAC -- NEAR GRAVEYARD

ANOTHER MAN w/MOHAWK: Kope 'says' he saw a
shining object fall.

EXTERIOR: ONRAC -- GRAVEYARD

MAN: (mourning) This town used to be
prosperous 200 years
ago.

EXTERIOR: ONRAC -- OUTSIDE BLACK MAGIC CENTER

WITCH: You have legs! 

(Note: lol)

EXTERIOR: ONRAC -- BROOK'S SURROUNDINGS

UNDERHILL'S DAUGHTER: My father runs the 
Caravan. He is having a
close out sale near the
oasis in the western
desert.

EXTERIOR: ONRAC -- NEAR SOUTHERN EXIT

DRAGON: I saw BAHAMUT, but to
be honored as a true
warrior I must return
with proof of my
courage.

DRAGON: Well, well----
I see you have been
honored.

-------
Note: The former dialogue is spoken ONLY if you visit
Onrac before changing. And if your wondering about the screen
shot on the back of the FF box--nope, that text is NOT in the game.
Go figure! I assume Ted pulled a last minute rephraseal. =P
-------

EXTERIOR: ONRAC -- EASTERN SIDE -- SUBMARINE DOCK

KOPE: My name is Kope.
I saw it north, near the
waterfall. Believe me! I
think it was a robot.

OLD MAN: (s) Until 200 years ago, the 
Power of water brought
us good fortune.

WOMAN: (s) I made a submarine to
save the mermaids. But,
to go deep enough it
will require OXYALE.

EXTERIOR: ONRAC -- IN FRONT OF INN

WOMAN: Fables say that when 
the shrine sank, many
treasures were lost.
Also, they tell of a
cryptic stone plate.

DR. UNNE'S BROTHER: My brother Dr. Unne has
studied Lefeinish, the
language of the SKY
WARRIORS. If he had the
SLAB, he could teach it.

(FTR: population of Onrac is 20)


* * *


EXTERIOR: ABOVE THE CLOUDS

The LIGHT WARRIORS having aquired the Fairy in the bottle
from the Caravan in the desert now search for more clues to
obtain the required OXYALE for the sub. The next town is GAIA.
Maybe, this town will help the LW one step further on their quest.


EXTERIOR: GAIA -- NEAR ENTRANCE

YOUNG MAN: This town is Gaia----

EXTERIOR: GAIA -- FIELD NEAR ENTRANCE

SCHOLAR: Have you been to the 
city south of here? I
just cannot understand
a word spoken there.
I have wondered what 
language----

EXTERIOR: GAIA -- ABOVE BLACK MAGIC CENTER

MAN: Everyone thinks the 
tower in Yahnikurm
Desert is a mirage.
I wonder----

SCHOLAR: Legend says the SKY
WARRIORS flew about,
here and there, from a
castle high in the sky.

EXTERIOR: GAIA -- NEAR WHITE MAGIC CENTER

YOUNG WOMAN: Unbelievable!
You are outsiders,
right?
How did you get this far
north?

EXTERIOR: GAIA -- NEAR INN

WITCH: What's that broom up to?
It's talking backwards!

BROOM: ?rewoP taerg evah uoy oD

EXTERIOR: GAIA -- FIELD SOUTH OF INN

MAN: Legends say that the 
castle in the west is a 
place to test courage.

ELDERLY LADY: The fairy at the spring
was kidnapped.

EXTERIOR: GAIA -- SOUTHWEST CORNER OF TOWN

WOMAN: I saw a shining object
flying towards the east.

EXTERIOR: GAIA -- OUTSIDE LV8 MAGIC CENTERS

MAN: Only a fairy can draw
OXYALE from the spring.

EXTERIOR: GAIA -- NEAR ITEM SHOP

SCHOLAR: Let me see---- Yes, there
was a professor that
studied Lefeinish.

EXTERIOR: GAIA -- OUTSIDE CLINIC

PIRATE: Hardy, har, you are too
late! I BOTTLED the 
fairy and sold her to a 
caravan.

(was Bikke behind this kidnapping? The world may never know...)

EXTERIOR: GAIA -- WOODED AREA -- FAIRY SPRING

The LW slowly and cautiously release the fairy from the bottle
near the edge of the spring. Magically, the fairy feels a calm
come over her knowing that she is safe once more. She draws forth
the much-needed OXYALE from the bottom of the spring with a magical
spell in gratitude for being saved. Fairies are too kewl, ne?

FAIRY: That pirate trapped me
in the BOTTLE.
I will draw OXYALE from
the bottom of the spring
for you.
Thank you for saving me.
Remember! OXYALE will
give you air.


* * *


EXTERIOR: ONRAC -- SUBMARINE DOCK

Back in Onrac, the LW pass the OXYALE to the submarine engineer.
There they embark on a deep-sea adventure to the sunken Sea Shrine.

WOMAN (WHO BUILT THE SUB): WARRIORS, you have
OXYALE. The mermaids
wait, please help them!


INTERIOR: SEA SHRINE -- FIFTH LEVEL -- NORTHWEST ROOM

MERMAID: Unbelievable!!
You can breathe
underwater?!
I'm impressed!

INTERIOR: SEA SHRINE -- FIFTH LEVEL -- NEXT ROOM

MERMAID: Are we going to become
bubbles?

INTERIOR: SEA SHRINE -- FIFTH LEVEL -- NEXT ROOM

MERMAID: My friend Darryl went to 
the land, then never
returned. I've often 
wondered what happened----
Maybe, she grew legs and
walked away?

INTERIOR: SEA SHRINE -- FIFTH LEVEL -- NEXT ROOM

MERMAID: Please save the sea,
and make the ORB shine
again!

INTERIOR: SEA SHRINE -- FIFTH LEVEL -- NEXT ROOM

MERMAID: I suppose you are the
legendary----

INTERIOR: SEA SHRINE -- FIFTH LEVEL -- NEXT ROOM

MERMAID: If we cannot regain the 
Power of Water, we will
become bubbles, then
disappear.

INTERIOR: SEA SHRINE -- FIFTH LEVEL -- NEXT ROOM

MERMAID: This is the Shrine's top
floor. The FIEND of
Water, KRAKEN lives on
the bottom floor.

INTERIOR: SEA SHRINE -- FIFTH LEVEL -- NEXT ROOM

MERMAID: As long as the FIEND of
Water lives, we----
Oh, boo hoo.

INTERIOR: SEA SHRINE -- FIFTH LEVEL -- NEXT ROOM

MERMAID: You have responded
to me!!

INTERIOR: SEA SHRINE -- FIFTH LEVEL -- NEXT ROOM

MERMAID: To unlock the Mirage
Tower the Lefeinish
used a musical tone.

INTERIOR: SEA SHRINE -- WATER ORBS' ALTAR ROOM

The FIEND's ball is
shattered, evaporating
all the water.

KRAKEN: Ho, Ho, Ho----
How foolhardy to dare
challenge me, KRAKEN the
FIEND of the water.



After a 'inky' battle, the water ORB shines brilliantly
once again. YEAH!

INTERIOR: SEA SHRINE -- FIFTH FLOOR -- MERMAID ROOM

MERMAID: Now order has returned.
The sea will be as it
was before, beautiful.


* * *


EXTERIOR: ONRAC -- IN FRONT OF INN

DR. UNNE'S BROTHER: Soar to my brother Unne
with the SLAB!


* * *



EXTERIOR: MELMOND -- NORTHEAST GRAVEYARD

Back to Melmond to pay a visit to good ol' Dr. Unne--this
time with the SLAB.

DR. UNNE: A SLAB!!
This SLAB will lead us
to solve the riddle of
the Lefeinish!!
Now, listen to me----

DR. UNNE: WARRIORS.
Revive the Power of
the ORBS!

EXTERIOR: MELMOND -- OUTSIDE RUINED CLINIC

MAN: OH! An Airship!
The fables are true, it
really exists!!

EXTERIOR: MELMOND -- NEAR BLACK MAGIC CENTER

LADY: Well, well----
You have become fine
warriors.


* * *


EXTERIOR: GAIA -- OUTSIDE MAGIC CENTERS

MAN: What??
You can speak Lefeinish?

-------
EXTERIOR: LEFEIN

*ALL TOWNSPEOPLE*: Lu----pa----?
Lu----pa----?

(Note: this is the phonetic/verbal response you will receive
every single time sans the SLAB [Sea Shrine] & Dr. Unne's teachings
[Melmond]. Sounds a little like those Willy Wonka elves, ne?? Sorry..)
------- 

***